bitterly cold camera test. This year, Mr. Mann hopped a flight down to Patagonia in order to pit the iPhone 5s’ sensor against that of the 5. One of the more remarkable findings was the dynamic exposure applied to panoramas with the 5s; in his testing, pans that involved dark and light subjects were accounted for properly without the use of HDR. The result was a far more evenly lit panoramic image, whereas prior iPhone cameras tended to blow out a portion of the image to compensate for another portion.The 5s also demonstrated dynamic range that was said to be “remarkably better” than on the 5. In post-processing, images taken with the 5s maintained integrity far better than the 5 when using Snapseed to recover details lost in shadows. Not surprisingly, shutter lag has gone from impressive to “nonexistent,” and he noted that the 5s’ burst mode is intensely useful for action shooters who need to quickly grab a litany of shots (say, of a lion pouncing on its next meal) and select the one with just a few swipes.The iPhone 5’s camera was certainly no slouch, but Apple’s tweaking seems to have produced a markedly superior camera on the 5s. Interestingly, in a gallery of side-by-side comparison shots, the 5s displayed results that were a bit flatter with less noticeable contrast. According to Mann, “photographers will liken this to a RAW image, which doesn’t look as nice off the bat, but has a lot more flexibility for editing on the backend.” For more comparisons — including a look at the 120FPS Slo Mo mode — point your browser of choice right here.
mentioned yesterday.On the Timeless Isle, the Dread Ship Vazuvius should no longer be knocking players back after it has been defeated.The Spark of Zandalar should now be scaling down correctly in Battlgrounds, Rated Battlegrounds, and Arenas.Holy priests, the Spirit of Redemption should no longer prevent you from getting the Sacrificed to Ordos debuff.Read on for the full list of hotfixes. RygariusSeptember 16ClassesPriestHolySpirit of Redemption should no longer prevent Priests from getting the Sacrificed to Ordos debuff.CreaturesDread Ship Vazuvius should no longer be knocking players back after it has been defeated.Raids, Dungeons, and ScenariosSiege of OrgrimmarSpoils of PandariaClaw of Burning Anger now deals more damage.Paragons of the KlaxxiFixed an issue where more than one player was able to obtain the Power of the Paragons buff from the same Paragon.Garrosh HellscreamGarrosh Hellscream should now properly drop three Tier-16 armor tokens in 25-player mode. Please check this forum post for additional information on the hotfix.ProfessionsCookingFixed an issue where the new cooking recipes were only obtainable by characters with a cooking skill of exactly 525.ItemsSpark of Zandalar should now scale down correctly in Battlegrounds, Rated Battlegrounds, and Arenas. source
Tesla CEO Elon Musk has discussed the company’s ambitions to build a self-driving car on more than one occasion, and now he’s revealed a bit more about its plans. After reports today about a job listing for an Advanced Driver Assistance Systems Controls Engineer, he spoke to the Financial Times and confirmed the company is working on a form of autopilot in-house. Expressing his opinion that fully autonomous cars may be a bit too difficult to achieve right now, he said Tesla “should be able to do 90 per cent of miles driven within three years.”Other major car companies — Mercedes, GM, Volvo and Continental, just to name a few — have projects for either full or partial car self-control, but they’re still under development for reasons both technical and legal. Also hanging in the balance is Google’s autonomous car project, although from Musk’s statements it appears Tesla has decided to go its own way on the technology. The three year target is an ambitious one, but we’ll put this one somewhere between Iron Man and Hyperloop on the Musk scale.Update: Musk has taken to Twitter, describing Tesla’s “intense effort” to create a practical autopilot system for the Model S and reaching out for engineers interested in the project. The CEO says Tesla’s setup uses “360 degree flush mounted cameras + radar” with software and hardware level image processing to put all the information together. Intense effort underway at Tesla to develop a practical autopilot system for Model S- Elon Musk (@elonmusk) September 18, 2013Engineers interested in working on autonomous driving, pls email firstname.lastname@example.org. Team will report directly to me.- Elon Musk (@elonmusk) September 18, 2013Approach is 360 deg flush mounted tiny cameras + radar (prob not lidar). Lot of software & hardware level image processing.- Elon Musk (@elonmusk) September 18, 2013
Scale and Gravity Ghost share a surprising number of characteristics, especially considering how different their core mechanics are. They’re both serene, soothing experiences, at least at first: In Gravity Ghost, players control a girl as she flows around the gravity fields of planets, searching for her fox, collecting stars and bits of the universe that were destroyed in a recent black hole. It’s a physics game and an odd type of platformer, and it can be a simple exercise in circling planets or a completionist’s dream, completely up to the player.Scale is a first-person shooter, but the gun is a shrink-and-grow ray, allowing players to suck the size out of one object and blast it into other objects. Doing this, players can either complete esoteric challenges or simply play around in bright worlds of flowers, pretty houses, green grass and happy trees.Gravity Ghost and Scale are made by Erin Robinson and Steve Swink, respectively, and both games were selected to participate in the PAX East and Prime Indie Megabooth this year. Robinson and Swink both live in Arizona, in the same city, in the same house, and they have been dating for four years. This month, they got engaged. To each other. See – so much in common. I’ll never get used to playing games with the developers watching my every move, but Robinson takes some of the edge off.”You got that one really fast,” she says as I circle the second planet in Gravity Ghost, just touching the star above it and leaving the level through a bright red door stuck to the top of the world. I could sit at our tiny corner table, Robinson’s laptop plugged into the cafe’s outlet, for hours, but we all have places to be, and I still have to play Scale. Plus, my parking meter is running.I play through a handful of levels, collecting stars and learning new moves: double-jump and sprint, both classic mechanics that operate in exciting new ways when trapped in the gravity field of a planet, or dancing between multiple gravitational pulls.It’s not all tip-toeing through the interstellar tulips, of course. Gravity Ghost edges up in difficulty as the new moves are added, with one level placing me on a planet with a giant deer also rotating around it. Between the deer’s antlers is a star, and I have to reach it. The catch is that the deer mimics my own actions, spinning clockwise if I do, stopping if I do, making it seem impossible to ever get closer to the star. The deer, however, can’t sprint and can’t double-jump – there’s no on-screen prompt that outlines this phenomenon, but the player can figure it out, and will, after getting over the first wave of “well, this is impossible.”Robinson says she’s surprised when people call Gravity Ghost a puzzle game, and so am I. It seems clearly to me to be a platformer, while Robinson thinks of it as a physics game. We agree that it lies in the nebulous realm where game genres overlap and meld together.Gravity Ghost is in the middle of an art overhaul, replacing all placeholder art with finalized work. Robinson shows me a picture of all the different star systems and it’s gorgeous, cartoonish yet polished, with clean lines and fantastical images. Robinson and Ivy Games were going to launch Gravity Ghost this year, around October, but she wants to flesh out the narrative, so it’s been pushed back to 2014.With 20 minutes left on my meter, Swink starts up Scale, another game that I could easily sink an entire afternoon into playing. The last time I played Scale, it was at GDC 2012, when the game was still in super-early alpha mode. Now, the graphics have been suped up, adding depth and shadow to the bright world, and it begins in a new environment. It’s almost like a testing facility, a series of hallways where I learn how to pick up objects, and once I get the scale gun, how to shrink and grow items.The scale gun itself has changed, and it will change even more, Swink says. It’s designed as a scientist’s experiment in magnifying atoms, a hodge podge of wires and tubes with a wrapping of thin gold foil around the middle. When I pick it up, the gun lets me know if I can’t change the size of something with a panel that turns red and reads, “NOPE.”I take the gun to a level hub, where a series of worlds in large, transparent containers lines a pathway, each with a red button in front of it. I enter the first world and the environment is closer to how I remember Scale – bright and cheery, dotted with daisies and trees in green grass. There’s a particle to collect, and using my brilliant sizing skills, I get it – literally, the screen says, “Particle get!”It’s a happy feeling in a happy world, but Swink says the game gets weird. The gun eventually becomes too powerful and sprays sizing juice all over everything, all the time, forcing the player to strategize and think quickly. As its development has evolved, Scale has become less of a puzzle game and more of an exploration game, Swink says, but there are still riddles to work out. The titles of the worlds provide the best clues for solving their puzzles.Both Gravity Ghost and Scale are games to sit down with and absorb, which makes them tricky at conventions. This doesn’t stop Robinson and Swink, of course: They famously and legally crashed E3 this year, setting up shop in the public halls, networking and showing off their games. Both Gravity Ghost and Scale were part of the PAX Prime Indie Megabooth, and they were kindly granted spots in the back corner of the booth, where there was still traffic, but less hustle and bustle than at the front of the booth.”We had lines the whole time,” Robinson says. “It was awesome.”Also awesome: The gold and emerald engagement ring Robinson shows off on her left hand, how they’re still giddy about calling each other “fiance,” and the fact that Swink wore red pants. Yes, those red pants.
Tommo Inc. has responded to SNK Playmore’s recent termination of its licensing and distribution agreement over the Neo Geo X Gold retrogaming console, claiming that no breach of contract took place. Tommo will continue selling the Neo Geo X handheld unit, its companion plug-and-play console, and all related accessories at retail.Noting that the two companies recently extended their licensing agreement through 2016, Tommo now demands SNK to “retract its press release and any attempts to terminate the license agreement.” Though SNK advised customers to contact retail sources for Neo Geo X Gold returns and exchanges, Tommo announced that it will continue to provide customer service and warranty support for the unit and its games.Debuting late last year, the Neo Geo X Gold is a portable console and plug-and-play unit that includes several games originally released for SNK’s 16-bit Neo Geo system. Tommo followed up the console’s launch with five additional game pack releases, expanding the system’s library to more than 30 games. Show full PR textTommo Responds to the Wrongful Termination Claim by SNK PLAYMORE USA CORPWorldwide publisher and manufacturer of games and accessories continues to support and distribute NEOGEO XLos Angeles, Calif. – October 7, 2013 – Tommo, Inc., today responded to the press release that appeared on the SNK PLAYMORE USA Corp website last week. Tommo, Inc. denies that any breach of contract exists in their agreement with SNK PLAYMORE USA Corp and are continuing to support and market the popular NEOGEO X GOLDentertainment system, its accessories, and games. Due to the popularity of the system, Tommo and SNK extended the agreement earlier this year until 2016. Tommo fully expects this agreement to be honored by all parties. To date, Tommo has performed all of its obligations under its license agreement with SNK and is disappointed by SNK’s sudden and unjustified termination of the agreement. Tommo has demanded that SNK retract its press release and any attempts to terminate the license agreement.”Tommo is still taking care of all customer service and product warranties in North America as are our master distribution partners, Success in Asia and Blaze in Europe,” said Jonathan Wan, CEO of Tommo, Inc.. “We’re continuing to sell NEOGEO X products, including the NEOGEO X GOLD System, Arcade Stick, MEGA PACK Volume 1 and Classics Volumes 1-5. The license agreement which allows Tommo to sell and market these products remains in effect.”Tommo Inc. would like to thank the thousands of NEOGEO X fans who have shown amazing support for NEOGEO X in the last week and want them to know we will continue to support them, their NEOGEO X GOLD systems and products.
antitrust dance for three years now, but today’s development might signal a shift in the tides. In July, the EU’s Competition Commissioner, Joaquin Almunia, had deemed Google’s previous concession offer unworthy and informed Eric Schmidt that the company had to “present better proposals.” According to The New York Times, Google has evidently heeded his words and ponied up a new offer that’s evidently enough to please the antitrust chief, although specific terms have yet to be disclosed.At the heart of the problem is Google’s tendency to squeeze its rivals (including, but not limited to, Microsoft, Foundem and Hotmaps) out of search results, making it difficult for users to find them. The new offer allegedly addresses those concerns, and while it’s unlikely that a decision will be made earlier than next spring, the EU’s tentative approval of Google’s efforts could mean that case is inching its way to a settlement. Almunia has said that he intends to present the proposal to the complainants in the case, who seem less than enthused. David Wood, the legal counsel for the Microsoft-backed Initiative for a Competitive Online Marketplace (ICOMP) told the Times, “It is far from clear from Commissioner Almunia’s description of the revised package of proposed commitments that they go nearly far enough.”
Exchange ActiveSync support, introduced in “iPhone OS 2.0” back in 2008, the single biggest piece of the enterprise puzzle is probably mobile device management (MDM). The inclusion of MDM “hooks” in iOS means that enterprise managers can control device configurations (networking, mail, VPN and more) and keep track of their deployed fleet. Apple offers its own core MDM tool as part of OS X Server, but most organizations of scale find themselves turning to third parties for their MDM solutions.There are several pieces of good news in iOS 7 regarding MDM. First of all, many of the major ISVs have announced day-one support for the new operating system: AirWatch, MobileIron, Maas360 and JAMF’s Casper are all compatible right away (you can see the full matrix of supported MDM tools at Enterprise iOS). Second, Apple has added many, many more hooks into the MDM toolkit on iOS 7.Want to manage AirPrint printer destinations, or even AirPlay-enabled Apple TVs? Can do, in iOS 7 MDM. Install apps silently, push app configuration settings, or even preset a fleet of purchased devices to auto-enroll in your MDM when employees take them out of the box? It’s in there.What else do enterprise managers of iOS device fleets have to look forward to in iOS 7? Apple’s brief rundown of iOS 7’s business-facing features hits many of the highlights; let’s dive into a few of them here.App Store license management. Ever since the App Store launched in the summer of 2008, the process of buying and assigning iOS apps to corporate users has been fraught with difficulty. Until the Volume Purchasing Program launched three years later (!), the best/only way to manage this process was via gifting, or having employees expense personal purchases. Those apps, and their sunk costs, would also walk out the door if the employee left the company. No more — now the VPP can deliver licenses rather than download codes, and the apps are company-owned. If an employee leaves, the license and the app can be deactivated and redeployed. (Mac apps and iBooks are also now available for volume purchase.)Enterprise SSO. Single sign-on implementations are common in enterprise, but were tricky to deal with on mobile. Now iOS 7 allows apps to work with the system-level SSO capability, meaning that business users (with the proper back-end and app support) can enter their corporate credentials once and use multiple apps without reauthentication.Multiple levels of in-app data encryption for third party apps. Application data can now be automatically encrypted until the first time a user passcode is successfully entered after a device reboot; optionally, developers can flag apps to re-encrypt the data when the phone locks.Managed Open In. Want your employees to open their email attachments in a specific, managed application rather than willy-nilly in whatever iSharedThis app of the month they choose? The option now exists to limit the range of the share sheets for corporate data. I can see this being a valuable tool in highly secure and regulated enviroments, and a huge annoyance/productivity killer most everywhere else.Per App VPN. Virtual Private Networking is an essential piece of the enterprise ecosystem, but until now it was either all on or all off on iOS — when on, all network traffic funneled through the corporate concentrator. Now, MDM admins can define which apps should use the VPN connection, and which ones can simply go straight to the Internet.One of the business-friendly features that was rumored for iOS 7, LinkedIn system-level integration, actually is not present in the 7.0 release — it may make an appearance at a later date.Below, a rather remarkable alt-universe version of Apple’s iOS 7/iPhone 5s announcement (courtesy of enterprise iOS and Moovweb) imagines what could have been if all the enterprise features had been front and center. You can read more about the enterprise features of iOS 7 in Craig Johnston’s thorough rundown for iMore.
Verizon has a new 4G LTE home internet router that includes voice, and it’s meant to replace your home phone line and cable internet subscriptions in one fell swoop. The “Verizon 4G LTE Broadband Router with Voice” (rolls right off the tongue!) packs in WiFi connectivity as well as three Ethernet ports and a phone line jack for your landline. Up to 10 devices can connect to it wirelessly, though we wouldn’t suggest as much given the LTE connectivity.Should you choose to pick one up ($50 w/ two-year plan or $200 outright), there are a few options for subscription: data only, voice and data, or just voice. Initially, if you snag that voice-and-data plan, the router itself is actually free — and it’s available starting today. Of course, as CNET points out, Verizon’s “Share Everything” data plans come with limitations (notably, data caps) and that means you’d better be a pretty light internet user (or employing the service for a brief period, like a vacation). Interestingly, Novatel Wireless — the company behind Verizon’s new LTE router hardware — is also offering its own, non-carrier-branded version of the same device, dubbed, “MiFi Home.” The price and release date for MiFi Home varies from carrier to carrier — a Novatel Wireless rep tells Engadget, “MiFi Home is offered through our carrier partners and distribution so pricing is set by our carrier partners.” Show full PR textVerizon 4G LTE Broadband Router with Voice by Novatel Wireless Launches TodaySeptember 25, 2013 09:02 AM Eastern Daylight TimeSAN DIEGO–(BUSINESS WIRE)–Novatel Wireless, Inc. (Nasdaq: NVTL), a leading provider of intelligent wireless solutions, today announces that the Verizon 4G LTE Broadband Router with Voice by Novatel Wireless launched earlier today and is available online and through Verizon’s stores nationwide.”We are thrilled to roll out our first 4G LTE converged voice and data solution for in-home and small office connectivity with Verizon””We are thrilled to roll out our first 4G LTE converged voice and data solution for in-home and small office connectivity with Verizon,” says Peter Leparulo, CEO of Novatel Wireless. “The 4G LTE Broadband Router with Voice is a versatile solution delivering both data connectivity and voice capabilities in one powerful portable package. We believe this new device will address the changing needs of Verizon’s customers.”The MiFi Powered 4G LTE Broadband Router with Voice requires only a power source to get started, making it easy to plug in and get connected at home or remotely. It can be used as an in-home or small office solution, and can travel with its owner to a vacation home or other place where voice calling or Internet connectivity is required. The 4G LTE Broadband Router with Voice also has three Ethernet ports so users can plug in their printer or network storage devices.Voice capabilities on the 4G LTE Broadband Router with Voice mean travelers or vacationers can bring their home number with them where they go. The broadband router eliminates the need to constantly search for Wi-Fi hotspots in cafes or paying hotel Wi-Fi or phone fees.Verizon customers can choose from three plans: Voice-only, Data-only, or Voice and Data bundle. Users will have the flexibility to move between the different plans at any time so if they’re on a voice-only plan and decide they need voice and data solution, they can easily switch.For a limited time promotion, the Verizon 4G LTE Router with Voice will be available for free with a new two year customer agreement when customers select the voice and data plan.For more information on Verizon’s 4G LTE Broadband Router with Voice please visit http://www.verizonwireless.com/b2c/store/controller?item=phoneFirst&action=viewPhoneDetail&selectedPhoneId=6758.ABOUT NOVATEL WIRELESSNovatel Wireless, Inc. is a leader in the design and development of intelligent wireless solutions based on 2G, 3G and 4G technologies. The company delivers specialized wireless solutions to carriers, distributors, retailers, OEMs and vertical markets worldwide. Product lines include MiFi® Intelligent Mobile Hotspots, USB modems, embedded modules, mobile tracking solutions and asset tracking solutions. These innovative products provide anywhere, anytime communications solutions for consumers and enterprises. Headquartered in San Diego, California, Novatel Wireless is listed on NASDAQ: NVTL. For more information please visit www.nvtl.com. (NVTLG)This release may contain forward-looking statements, which are made pursuant to the safe harbor provisions of the United States Private Securities Litigation Reform Act of 1995, as amended to date. These forward-looking statements involve risks and uncertainties. A number of important factors could cause actual results to differ materially from those in the forward-looking statements contained herein. These factors include risks relating to technological changes, new product introductions, continued acceptance of Novatel Wireless’ products and dependence on intellectual property rights. These factors, as well as other factors that could cause actual results to differ materially, are discussed in more detail in Novatel Wireless’ filings with the United States Securities and Exchange Commission (available at www.sec.gov) and other regulatory agencies.(C) 2013 Novatel Wireless. All rights reserved. The Novatel Wireless name and logo and MiFi are trademarks of Novatel Wireless, Inc. Other product or service names mentioned herein are the trademarks of their respective owners. Verizon owns Engadget’s parent company, Verizon Media. Rest assured, Verizon has no control over our coverage. Engadget remains editorially independent.
Dark Souls 2 director Yui Tanimura would look to focus on physics rather than graphics for a next-gen Souls game, should that ever happen. Speaking to Joystiq at publisher Namco Bandai’s Tokyo headquarters, Tanimura talked about potentially implementing a next-gen physics engine for a purely hypothetical Dark Souls game on Xbox One or PlayStation 4.”In terms of graphics, all the consoles have already reached the maximum level. From [my] point of view, there’s not that [much] difference among the consoles when it comes to graphics,” Tanimura told us, when asked about what he’d want to do with a next-gen Dark Souls that wasn’t Dark Souls 2 (the available translator referred to Tanimura in the third-person during our interview).Tanimura would want to pay more attention to the physics engine: “In order to implement a physics engine, we’d need more machine power and more CPU power. That can only become possible if we were to create a game for the, for example, PlayStation 4 or Xbox One. So that’s something [I’d] personally be paying attention to if [I was] to create another [Dark Souls] title for the PS4 or Xbox One.” Gallery: Dark Souls 2 (TGS 2013) | 20 Photos 20 +16 There’s the small matter of Dark Souls 2 in the meantime, and the question of whether or not it’ll come to next-gen consoles when or after it arrives on March 11, 2014. That aside, the launch date announcement suggests things are on schedule, and developer From Software is well prepared for next month’s beta, set to help the studio iron out network bugs and tweak sever functionality.Apart from that, Tanimura told us From is especially interested in seeing where players die in the beta, and how they’ll use the different covenants available to them, the latter an aspect From is tinkering with in the sequel. As per the first Dark Souls, covenants are factions players can align with, gaining effects that manifest on the online side of the experience.Pledging an oath with ‘The Way of Blue’ covenant, for example, automatically calls a blue phantom sentinel to the player’s side whenever they’re invaded. Meanwhile, another covenant will let you become the blue sentinel itself, called to other players’ sides. Of course, there’ll be covenants that will help with invading other players, for those itching to get in the way of others’ progress.As the beta approaches, we’re starting to get a clearer idea of how Dark Souls 2 works, especially after spending some time (and plenty of lives) with an early preview – we’ll have more on that later this week. One aspect that remains murky is how the second game ties to the first. We know they co-exist in the same universe, unlike Demon’s Souls and Dark Souls, but what does that mean in practice? Will we see any familiar faces in Dark Souls 2?”We’re not going to go into the details at this moment,” Tanimura told us, “But there might be some characters or places that showed up in Dark Souls 1 and also appear in Dark Souls 2.”Praise the sun! Maybe.
Developer Psyonix’s Arc Squadron, a Star Fox-esque arcade combat game running on Unreal Engine, will update to Arc Squadron Redux on October 17. The $2.99 app for iOS and Android will drop its price to free dollars.”We are also proud to offer our community a new and improved version of the game with lots of playability tweaks and bug fixes to make the game generally more fun for new and existing players,” said Dave Hagewood, the lead pilot at Psyonix.Psyonix previously made Supersonic Acrobatic Rocket-Powered Battle-Cars for PSN. We know that’s a random thing to bring up, but it’s just so much fun to write a ridiculous title like that down. Show full PR text”ARC Squadron: Redux” blasts onto iOS and Android as a Free GameA Major Update to the Original Critically acclaimed “ARC Squadron” on iOS “ARC Squadron: Redux” Hits App Stores On October 17th for iOS and AndroidSan Diego, USA – October 10, 2013 – Independent development studio, Psyonix, today announced ARC Squadron: Redux for iOS and Android that features a new streamlined game progression with improved performance and graphics and is now free forever.”We were thrilled with the critical acclaim that ARC Squadron received last year with the launch on iOS and are happy to now be able to offer the game to Android users as well”, said Dave Hagewood, Director of Psyonix. “We are also proud to offer our community a new and improved version of the game with lots of playability tweaks and bug fixes to make the game generally more fun for new and existing players. And as a special thank you to our fans, we are also going free forever”.In the far-reaches of the galaxy the epic battle for freedom wages on. An evil race known as the Guardians is taking over the universe, ravaging planets and killing all peaceful life forms. As the sole remaining members of the ARC Squadron, players are tasked with discovering weaknesses in the Guardian defenses and bringing about its downfall. With simple one-touch controls, players can shoot, blast and annihilate enemy forces to hunt down each of the nine Guardian lords and destroy the evil empire once and for all. Hours of gameplay await, with nine complete missions – each of which contains a wormhole for an added challenge, along with a huge boss battle at the end of each mission – three difficulty modes, six ships to choose from and ten upgradeable weapons with different characteristics and destruction options.About Psyonix:Founded in 2001, Psyonix is an independent game development studio focused on original IP creation and cross-platform Unreal Engine based productions. Located in San Diego, the studio has contributed to a number of blockbuster titles including XCOM: Enemy Unknown, Mass Effect 3, Bulletstorm, and Gears of War. Clients include EA, Epic Games, Microsoft, Sony, 2K Games, and Square Enix.About Unreal EngineDeveloped by Epic Games, the award-winning Unreal Engine is known for its cutting-edge graphics, best-of-breed toolset and scalability across major platforms. Operating on nine platforms, including PC, consoles and mobile devices, Unreal Engine 3 is designed to accelerate developers’ productivity for creating high-quality games, applications, training simulations, 3D visualizations, digital films and animated entertainment. Powering hundreds of games and integrated with two dozen leading middleware technologies, Unreal Engine 3 holds more than 20 technology awards, including seven Game Developer Front Line Awards and five Develop Industry Excellence Awards. The Unreal Engine also holds a seat in the Front Line Awards Hall of Fame. Epic recently revealed Unreal Engine 4, winner of multiple Best of E3 2012 awards, which offers unprecedented workflow improvements and graphical capabilities that provide unparalleled accessibility for developers building the next generation of games and applications. For additional information, please visit http://www.unrealengine.com.Epic, Epic Games, Unreal, Unreal Engine, UE3 and UE4 are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners. All rights reserved.###
An iOS app replicating the 1982 ColecoVision console recently found its way to Kickstarter. Developer Rantmedia Games, the makers of the official Vectrex Regeneration app, is seeking $250,000 on the crowdfunding platform by November 8 to fund the iOS app. It is also targeting Android, PC, Mac and “even hardware like PS Vita” as future platforms.Rantmedia Games said it envisions a living room-like menu within the app, allowing players to swipe across the screen to select a game, check out its original box art and manual, then drop the cartridge into the virtual console. The developer plans to include a trophy case on the side of the family room menu, which fills up as players rack up high scores in games and earn achievements. The ColecoVision app will include global leaderboards and options to send challenges to friends.Rantmedia Games has the rights to 19 games, a list of which can be found after the break, and said it hopes to add more to the app, including support for homebrew games. Antarctic AdventureBlackJack/PokerBump ‘n’ JumpBrain StrainersDestructorFortune BuilderFrenzyJumpmanJumpman JuniorJungle HuntMontezuma’s RevengeMs. Space FuryPepper IISpace FurySuper Action BoxingSuper Action FootballSuper Action BaseballSuper Action SoccerZaxxon
Roughly two years have passed since Intel released its first LGA-2011 E series processors, but now that its 22nm Ivy Bridge-E silicon is in the wild, PCs have a new high-horsepower option. With the outfit’s latest unlocked six-core chips ready for action, Maingear’s adding them as an option to their Shift, F131, Force and Rush desktops. At the top, the Core i7-4960X Extreme Edition stakes claim to base clock speeds of 3.6GHz, while the Core i7-4930K and i7-4820K hum at 3.4GHz and 3.7GHz, respectively. Running at Turbo Boost frequencies, the top of the line model hit up to 4GHz, with both other models peaking at 3.9GHz. To commission a monster rig, and help Ivy Bridge reclaim the limelight from Haswell for just a moment, click the neighboring source link.Update: Origin PC’s also joined in, adding Ivy Bridge-E processors to its Genesis, Millennium and Chronos desktops.Update 2: Velocity Micro’s Raptor class PCs are also getting in on the new silicon treatment, with prices starting at $2,399. CyberPowerPC is also following suit, incorporating the E series into its Fang III Black Mamba, Cobra, Zeus EVO Storm, Pro Gamer FTW and Power Mega III machines. Show full PR textMAINGEAR OFFERS NEW GENERATION OF INTEL SIX-CORE PROCESSORS FEATURING THE LATEST 22NM TECHNOLOGYKenilworth, New Jersey – September 10th, 2013 – MAINGEAR, an award-winning custom PC builder offering custom desktops, custom built laptops, and pc workstations updates their desktop lineup with the latest Intel six-core processors that offer unlocked performance and gives PC gamers and creative professionals more of what they crave.The Intel® Core™ i7-4960X processor Extreme Edition, Core i7-4930K, and Core i7-4820K processors will be offered on the MAINGEAR SHIFT, F131, Force and Rush desktops. This update allows PC enthusiasts and gamers to choose from performance to extreme levels of processing power that fits their budget. Performance on these processors offer a combination of smart features including Intel® Turbo Boost Technology 2.0, Intel® Hyper-Threading Technology, while the Intel Core i7 processor Extreme Edition delivers unparalleled performance.Creative professionals will also be able to take advantage of the six-core processor on the MAINGEAR Quantum SHIFT. The Intel Core i7 processor Extreme Edition is the perfect engine for power users who demand unparalleled performance for unlimited digital creativity. The Quantum SHIFT combined with the Intel Core i7-4960X processor Extreme Edition power will offer a faster optimization of workflow and maximize productivity.”Intel’s latest and most advanced generation of Intel Core Extreme high end desktop processors in MAINGEAR PCs are a perfect combination for serious PC enthusiasts to unlock their full potential. PC gamers will be able to experience a smooth and seamless experience with our processor working hand in hand with the latest graphics cards.” said Brent McCray, Worldwide Enthusiast Marketing Manager of Intel.”The new 4th generation Intel Core i7 high end desktop processor provides the ultimate benefit for gamers and pc enthusiasts looking for the perfect balance of power and efficiency in MAINGEAR PCs. said Wallace Santos, CEO and Founder of MAINGEAR. “MAINGEAR understands their customers want best performance for all applications to create, play, and enjoy the immersive entertainment.”Show full PR textORIGIN PC Introduces the Most Powerful Intel® Core™ i7 Processors YetOverclocked “Ivy-Bridge-E” Processors Now Available on ORIGIN PC Award-Winning DesktopsMiami, FL, September 10, 12:01 A.M. PST – ORIGIN PC announces the availability of new Intel® Core™i7 Extreme and Intel® Core™ 4th generation processors to their line of award-winning GENESIS, MILLENNIUM, and CHRONOS desktops. Dominate the competition with an unlocked, unleashed and uncompromised Intel processor in your next ORIGIN PC desktop. With a killer combination of smart features including Intel® Turbo Boost Technology 2.0, Intel® Hyper-Threading Technology and ORIGIN PCs professional overclocking, the Intel Extreme Edition Core i7 processor is flexible and devastatingly powerful. It’s the ultimate weapon when you demand unrivaled PC performance for gaming at its best. Experience the power you need to optimize your workflow and maximize productivity with the ultimate PC processor inside your next ORIGIN PC.Intel Core i7 Extreme and 4th generation processors feature:Increased Performance – Get unlocked performance for a better overclocking experience with extra power on demand and move effortlessly between multiple apps with Intel Hyper-Threading technology.Efficient Performance -Intel’s 22nm architecture provides more performance with less power consumption.Professional ORIGIN PC Overclocking: Get the most performance out of your system by allowing ORIGIN PC’s award winning system integrators to professionally overclock your supported CPU.FREE Lifetime 24/7 Support: Every ORIGIN PC comes with industry leading Lifetime 24/7 Support based in the United States”ORIGIN PC is always proud to be in the forefront by offering the latest and greatest processing technology from Intel.” says Kevin Wasielewski, CEO/Co-Founder of ORIGIN PC. “The insane speed of Intel’s Core i7 4th generation processors combined with ORIGIN PC’s professional overclocking provides our customers the ability to create, play, and work faster than ever.””Our new Intel Corei7 Extreme and Intel Core 4th generation processors raise the bar by delivering uncompromising, unlocked power and performance inside of ORIGIN PC’s award-winning systems” said Brent McCray, Worldwide Enthusiast Marketing Manager of Intel. “ORIGIN PC continues to be a strategic launch partner of Intel and we’re thrilled to power their amazing custom high-performance desktops with our latest processing technology.”Show full PR textVelocity Micro® Announces the Immediate Availability of Unlocked 4th Generation Intel® Core® i7 Processors and Intel® Core® i7 Extreme Edition ProcessorsFormerly IvyBridge-E, processors are available on the Raptor class, with configurations starting at $2,399Richmond, VA – September 10, 2013 – Velocity Micro®, the premier builder of award winning enthusiast desktops, laptops, and peripherals announces the immediate availability of expertly crafted systems powered by unlocked 4th Generation Intel Core i7 Processors and the Intel Core i7 Extreme Edition. Formerly code-named “IvyBridge-E,” these LGA 2011 socket processors provide extreme power for increased performance, better security, and more responsiveness especially in high demand, multi-threaded tasks, making them a perfect fit for content creation, encoding, and multi-display, multi-GPU gaming. Custom built, made in the USA systems from Velocity Micro powered by these new processors start at $2,399.”When creating our ultra-performance PCs, It’s critically important for us to have the very latest hardware at hand to combine with our meticulous build process,” said Randy Copeland, President and CEO of Velocity Micro. “Intel has been the leader in processor technology for years now and we’re honored to be able to offer these new CPUs to our customers on launch day to continue making some of the fastest PCs on the market.”Velocity Micro Raptor desktops utilize the power of unlocked 4th Generation Intel Core i7 and the Intel Core i7 Extreme Edition processors for remarkable performance in CPU intensive applications such as content creation, encoding, and multi-display, multi-GPU gaming. Features of these new processors that benefit Velocity Micro customers include:Up to 6 cores, 12 threads and 15 MB Intel Smart CacheExtreme overclockability for eye-popping clock speedsIntel Turbo Boost Technology 2.0Integrated Memory Controller – 4 channels of DDR3 1866MHz40 PCI Express Lanes for increased performance with multi-GPU configurations”For over a decade now, Velocity Micro has been a key partner, alongside us with every product launch since the Core 2 Duo,” said Brent McCray, Worldwide Enthusiast Marketing Manager of Intel. “We’re thrilled to be working with them on this launch and very much look forward to more great things ahead.”All Velocity Micro desktops are hand built and supported in the USA. To custom configure an award-winning desktop featuring an unlocked 4th Gen Intel Core i7 Processor or new Intel Core i7 Processor Extreme Edition or to learn more about how these new processors can be beneficial to your specific needs, visit VelocityMicro.com.Show full PR textCYBERPOWERPC Infuses Enthusiast Gaming PCs with “King of the Core” 4th Generation Intel® Core™ i7 Ivy Bridge-E processorsCITY of INDUSTRY, CA (September 10, 2013) – CyberPower Inc., www.cyberpowerpc.com a global manufacturer of custom gaming PCs, gaming laptops, and performance workstations, today announced the addition of Intel’s new Core i7 processors, codename “Ivy Bridge-E”, to its lineup of enthusiast and performance class gaming PCs.Among the list of CYBERPOWERPC systems to incorporate the powerful 4th Generation Intel chip includes the Fang III Black Mamba and Cobra, Zeus EVO Storm series, Pro Gamer FTW, and Power Mega III high performance workstations. The E in Ivy Bridge-E stands for enthusiast as all three processor options are unlocked and ready for overclocking. Customers have three amazingly flexible and powerful CPU solutions – the quad-core i7-4820K; the six-core i7-4930K; or the king of the Core series, i7-4960X six-core processor – the ultimate weapon when users demand unrivaled PC performance for gaming or work.The new Intel Core i7 processors also feature the advanced technology you’ve come to expect from Intel including Intel Turbo Boost Technology 2.0 that provides the extra burst of speed for demanding applications and Intel Hyper Threading to ensure smooth system operation and multi-tasking.You can also take your computing to the next level with CYBERPOWERPC’s expert venom boost overclocking option that can boost your overall CPU speed up to 30%.CYBERPOWERPC has your cooling covered with a wide variety of water cooling solutions including its Advance Hydro Liquid Cooling Kit with 480mm radiator or the dual pump Advance Hydro 2 system.The base price a CYBERPOWERPC gaming system featuring the new Intel Core i7 Extreme Edition starts at $1,859.All Core i7 Extreme Edition models can be customized with a number of performance hardware and component upgrades such as CPU/GPU upgrades, solid state drives and storage hard drives, performance memory, peripherals and business software to enhance your productivity, and more at the company’s website, www.CYBERPOWERPC.com. All CYBERPOWERPC desktop systems include an industry best 3-year limited warranty.
Grand Theft Auto 5 is taking out sales records with reckless abandon, and now it’s officially the UK’s fastest selling game across an opening week. Chart-Track notes the PS3 and Xbox 360 game sold almost 250,000 more copies than Black Ops did in its first week, the Call of Duty game shifting around 2 million. The Super Joystiq Super Calculator (patent pending) tells us that means GTA 5 is somewhere near the 2.25 million mark – wowzers!That’s in the UK alone, we stress to underline, where the population is just over 63 million. That’s a whole lot of one country people playing a video game. That said, it’s not like they’re the only ones; GTA 5 sales surpassed a cool $1 billion worldwide at the top of the weekend.If you need more eye-popping stats: GTA 5 is already the 24th biggest-selling game in the UK, its launch week sales outsold those of GTA 4 by a factor of 2.4, and it’s sold more in its first week than all the other GTA games did combined. All done? Good, let’s move on.Topping the other newsbits from the UK charts is Pro Evo 2014, the soccer sim coming in 2nd in its debut week as it looks to beat FIFA 14 to as much of the punch (kick?) as possible – EA’s game comes out this week. The rest of the top ten is kind of oddball: The Last of Us moves up from 25th to 3rd thanks to hardware bundles, while Aliens: Colonial Marines re-enters the top 40 in 9th thanks to a retailer offer. Elsewhere, Harvest Moon: A New Beginning starts up in 22nd.To provide some perspective, four percent of this week’s UK sales came from chart entries 2-10. If you’ll indulge us on one last GTA 5 stat, Rockstar’s game notched 57 percent of this week’s sales on Xbox 360, and 43 percent on PS3. It’s that kind of week, folks. Top 10 UK Software Sales (All Formats); week ending September 21:Grand Theft Auto 5Pro Evolution Soccer 2014The Last of UsSaints Row 4Splinter Cell: BlacklistMinecraft: Xbox 360 EditionDiablo 3Disney InfinityAliens: Colonial MarinesKingdom Hearts HD 1.5 Remix
PlayStation 4 rocks the same blue and white color scheme Sony’s been employing for some time now. That box and the packaging for the DualShock 4, its charger, the PlayStation 4 Eye, and the console’s vertical stand (yes, seriously) were all revealed on PlayStation Europe community manager Chris Owen’s Twitter account earlier today, and they all look like pieces of one big family.A handful of DualShock 4 flavors are on display, from classic black to “Wave Blue” and “Magma Red,” and everything looks just about how we’d expect given the last eight months of introducing the PS4. The only bizarre standout — the vertical stand — is, well, it’s a silly hunk of plastic that keeps the PlayStation 4 vertical. We’ve got high hopes that 3D printing enthusiasts the world over will print more creative (and less costly) versions for us to use. Gallery: PlayStation 4 Retail Packaging | 7 Photos 7 +3
Arduino and Raspberry Pi to function? Intel has, and the company is leaping into bed with the former to produce the Galileo development board. Galileo is the first product packing Intel’s Quark X1000 system-on-chip, Santa Clara’s (designed in Ireland, trivia fans) new low-power gear for wearables and “internet of things” devices. Don’t imagine, however, that Intel is abandoning its X86 roots, as Quark’s beating heart is a single-thread Pentium-based 400MHz CPU. As part of the new project, Intel will be handing out 50,000 of the boards to 1,000 universities over the next 18 months — a move which we’re sure will make Eben Upton and Co. delighted and nervous at the same time. Show full PR textROME–(BUSINESS WIRE)–MAKER FAIRE ROME – Intel Corporation CEO Brian Krzanich today announced a collaboration agreement with Arduino LLC, the leading open-source hardware platform in the maker and education community. Krzanich also unveiled the Intel® Galileo board, the first product in a new family of Arduino-compatible development boards featuring Intel® architecture.”I look forward to our collaboration and believe that our work together will produce some fantastic development vehicles that help foster some very exciting innovations.”Arduino development kits and software programming interface make it easier for artists, designers and other do-it-yourself enthusiasts – who often don’t have technical backgrounds – to create interactive objects or environments.Building on the Galileo development board, Intel and the Arduino community will work closely together on future products that bring the performance, scalability and possibilities of Intel technology to this growing community of makers.Also as part of this effort, Krzanich announced a large-scale donation of 50,000 Intel® Galileo boards to 1,000 universities worldwide over the next 18 months.”Through our ongoing efforts in education, we know that hands-on learning inspires interest in science, technology, engineering and math,” said Krzanich. “I’ve been a ‘maker’ for many years and am passionate about the exciting possibilities of technology and what can be created with it. We look forward to a productive collaboration with Arduino and to providing this community with some incredible Intel products that will help push the boundaries of our imaginations.”Today, Intel is working with 17 universities across six continents to develop curriculum based on the new Intel Galileo board. The goal of the education effort is to put the power of Intel technology into the hands of as many educators and students as possible. The company expects to name additional universities in the coming months.”We’re thrilled to be working with Intel and to having the performance of Intel technology for the first time in our development boards,” said Massimo Banzi, founder of the Arduino community. “I look forward to our collaboration and believe that our work together will produce some fantastic development vehicles that help foster some very exciting innovations.””The agreement signed between Intel and Sapienza University of Rome will give Intel access to the research excellence of Europe’s largest university and they offer us the ability of a dedicated knowledge transfer structure gained from working alongside the technology industry,” said Stephen Trueman, Director, Sapienza Innovation Center.Intel® Galileo Development Board: What Will You Make?Intel Galileo is the first in a line of Arduino-compatible development boards based on Intel architecture and is designed for the maker and education communities. The platform is easy to use for new designers and for those looking to take designs to the next level.Intel Galileo combines the performance of Intel technology and the ease of the Arduino software development environment. The development board runs an open source Linux operating system with the Arduino software libraries, enabling scalability and re-use of existing software, called “sketches”. Intel Galileo can be programmed through Mac OS*, Microsoft Windows* and Linux host operating software. The board is also designed to be hardware and software compatible with the Arduino shield ecosystem.Intel Galileo features the Intel® Quark SoC X1000, the first product from the Intel® Quark technology family of low-power, small-core products. Intel® Quark technology will extend Intel architecture into rapidly growing areas – from the Internet of Things to wearable computing in the future. Designed in Ireland, the Quark SoC X1000 is a 32-bit, single core, single-thread, Pentium® instruction set architecture (ISA)-compatible CPU, operating at speeds up to 400MHz.Helping to expand native usage and capabilities beyond the Arduino shield ecosystem, the Intel development board comes standard with several computing industry standard I/O interfaces, including ACPI, PCI Express*, 10/100Mb Ethernet, SD, USB 2.0 device and EHCI/OHCI USB host ports, high-speed UART, RS-232 serial port, programmable 8MB NOR flash, and a JTAG port for easy debug. Intel Galileo also brings together the benefits of the Arduino IDE with the broad software development and advanced capabilities of a full, unmodified Linux* software stack into one platform, supported by a common open source tool chain.Overall, the Intel Galileo development board is a great tool for quickly prototyping simple interactive designs such as LED light displays that respond to social media, or for tackling more complex projects from automating home appliances to building life-size robots controlled by a smartphone.Intel® Galileo will be available by the end of November. Visit http://maker.intel.com and www.intel.com/support/go/galileo for information on where to buy and to learn more about Intel® Galileo.Intel: Education and the Maker CommunityIntel supports the maker movement to encourage innovation, whether it takes place in a classroom, a lab or a workshop in someone’s garage or home.The company is a founding sponsor of the Maker Education Initiative along with Maker Media*, Pixar* and Cognizant. Intel also drives its Start Making! initiative that aims to build creative confidence and excitement with children for STEM education. Through the program, Intel introduces hands-on learning activities that can be replicated at home or in the classroom using readily available electronics kits, software tools and everyday household materials.In the past decade, Intel has invested more than $1 billion in K-12 and higher education in over 60 countries to provide the tools and resources necessary to bring 21st century learning into each and every classroom.