40 percent of its workforce “across all departments.” Now comes word via the Financial Post that Apple was quick to set up a recruitment drive about 12 miles away from the company’s headquarters in Waterloo, Ontario.In the Cambridge Hotel and Conference Centre on Sept. 26, located in Cambridge, Ont. on the outskirts of the Kitchener-Waterloo region where BlackBerry was born, the iPhone maker invited local talent with the aim of luring them to their Silicon Valley operations.The report further relays that invitations sent out to prospective employees indicated that most positions will be based out of Cupertino, noting that “relocation and immigration assistance will be provided” as needed.For a fascinating, in-depth and behind-the-scenes look at the downfall of the once-mighty RIM, check out this extensive piece from The Globe and Mail published just two weeks ago. Suffice it to say, the iPhone completely turned the mobile space on its head and those that were unable to fully appreciate that a new era of mobile computing was upon us were left in the dust.As for BlackBerry itself, the company, plagued by plummeting revenues, entered into a letter of intent with Fairfax Financial to go private for US$9 a share.
Dropcam are there to help.Today, the camera and cloud video company is announcing its revamped, souped-up camera: Dropcam Pro. The improved unit takes the features of the older Dropcam HD (now renamed to just “Dropcam”) and improves video, audio (two-way talk), wireless connectivity, night vision — even adding Bluetooth LE support to position the Pro as a potential hub for the connected home. The iOS Dropcam apps have been revamped too, with direct setup for cameras and a Hollywood-style “zoom and enhance” mode that has to be seen to be believed.The genesis of the original Dropcam, launched in 2009, began with the founder’s father and a wayward pooch. “My dad wanted to catch the neighbor’s dog pooping in his yard,” CEO Greg Duffy says. But the challenges of rigging networked cameras and getting a finicky PC to serve as a DVR were too much for even a technically sophisticated guy, and Duffy teamed up with co-founder and COO Aamir Virani to build a cloud solution to make everything work together, out of the box. Now the core use cases of “Parents, Pets & Property” are all big business for Dropcam, but Duffy points out that there’s a very long tail of other use cases — animal adoption centers with an adopt-a-cam, small businesses that want to share a view or (one of his favorites) live streaming from the back of a 16-year-old tortoise.The new Dropcam Pro sports a larger image sensor for better standard and low-light performance, and an all-glass lens for max clarity. It covers a 130-degree field of view — and when you use the pinch-zoom-enhance feature, you can identify a smaller area of that wide field and watch it magically clear up as the camera selectively streams just that section of the image. It’s a CSI-style feature that will definitely impress your friends as you easily identify exactly what Fido is chewing on back at home.My testing of Dropcam bore out the coolness of the zoom feature, and also the dead-simple setup — connecting the camera to a laptop for a few minutes was enough to get the WiFi connectivity rolling, and anyone with an iPhone 4S or newer plus the latest Dropcam app can set up directly from their phone. The video and audio quality was definitely a step up from Axis or other IP cameras, with plenty of detail and good responsiveness.”At its core, Dropcam is a software and services company. That means Dropcam gets better over time with hassle-free automatic updates to the camera, cloud service, and apps,” says Duffy. That optional Cloud Video Recording (starting at US$9.95/mo for a seven-day history, $29.95 for 30 days) means that customers can access stored footage or share it out easily to other services.Dropcam Pro will be hitting shelves at $199, while Dropcam (formerly Dropcam HD) continues at $149. Both cameras are available today at Amazon.com and Dropcam.com; other physical retail outlets are on the way.
Totem talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and content creation at InternetDragons.TV), shows you how.Between taking down bosses and pushing ever further into the Siege of Orgrimmar, I’ve been taking a tour of all the horde side places that I haven’t been too in almost 10 years. This past week I went through and explored Undercity again. Man has that place changed since the first time I set foot there. That said, the familiar halls still feel almost the same, almost like a home coming. I mean, you never forget your first bat ride do you?That feeling really does translate well in the new raid tier. After all, to me at least, it is all about saving the once and glorious horde. Once you make the puddle clean again, and you’re ready to start making your way deeper into the Siege, your next stop is going to see you facing down some old friends. It’s an interesting story point, to emerge from the vault beneath the well only to be greeted by what were once among your most valued allies in the war against the Mogu.This is not a comprehensive boss guide, but is instead tips and tricks I have learned through my own personal experiences. From Bastion to Battering RamAs you emerge from the tunnels beneath the vale, out into the open devastation that has been wrought not only by the mining of the Horde, but also by the actions of the Warchief Garrosh and the resurrection of an Old God’s power. You are greeted by some old friends, Rook Stonetoe, He Softfoot and Sun Tenderheart. They were caught in the explosion that rocked the Vale, and though they were torn apart physically, their tormented spirits remain in the place they once swore to protect. The fight is one that has the potential to be pretty chaotic fairly quickly. The good news, if you want to call it that, is for the most part this fight isn’t anything special when it comes to healing. It is pretty straight forward when it comes to what you need to worry about. Garrote is a high damage DoT that you will need to keep an eye out for. This will be a somewhat familiar ability to anyone who traveled through Karazhan, but He disappears only to appear behind a random raid member. Keep your eyes peeled and give them some healing love. Sun is where you’re going to get your big workout, or at least where you’re going to be paying quite a bit of attention to debuffs. Shadow Word: Bane is another high damage DoT that must be dispelled. You’re going to be hitting Cleanse Spirit quite a bit here to get that DoT away.For this reason, I find that Glyph of Cleansing Waters is actually pretty useful. If you’re going to be investing all that mana in removing debuffs, well, you may as well get a heal out of it. This is, at least, up until Sun is about to cast Calamity, which will strike all players for 30% of their maximum health, and clear all Shadow Word: Bane debuffs still active. Calamity is a good place for you to use your Healing Tide Totem to help stabilize the raid group while everyone’s health spikes up to a safe level. The other ability that you really need to watch out for is Dark Medidation. Sun summons Sha Manifestation adds that deal massive amounts of damage to players. She also encases herself in a bubble that looks rather like an Anti Magic Zone. Anyone who stands in the zone suffers 35% less damage. This is a great opportunity for you to make use of Healing Rain, Chain Heal and especially Spirit Link Totem. It’s one of the few opportunities you have in this fight that the raid will be grouped up. Other than that, there’s not a whole lot to do besides not stand in bad, and keep healing. It really is an always be healing type of fight.Nurturing by NuroshenThe Nuroshen encounter is a bit of a weird one, well, at least to me. He is the guardian of the vault that once contained the heart of an Old God. Here, he seals the players in a quarantine zone so that they can purge themselves of corruption, by literally taking it all forming a little sha baby and then beating it up. Everyone starts the fight with 75 points in corruptions. For DPS, the more corruption you have the less damage you do to the Amalgam. When you become Purified, DPS deals more damage to the Amalgam and Healers gain bonus healing. Take note of that. Players purify themselves by triggering Look Within by clicking on the glowing yellow orbs around the room. For healers, this means that you will face the Test of Reliance.Inside, you will face a Greater Corruption, a big add that you will need to assist three NPC’s to defeat. The three NPCs in question are our friends from the encounter just previous to this one. Their redeemed spirits are there to help you take down the Corruption. There is actually some really good news here. First, they stand close enough that you can make proper use of HR and CH, and unlike the change that keeps our spells from healing guardians, it heals them just fine here. Second, Rook is a proper tank that you can Earth Shield him, and he will keep aggro. While inside and healing them, you will have to keep an eye open for Lingering Corruption, a DoT that can be cleansed but does a lot damage. There is also a void zone like effect, called Pit of Despair, that you will need to make sure to move out of. The good news here is that the NPCs are better than some raiders I know, and they move out of the bad pretty quickly. Just keep healing until the add is dead and then you pop right out.Outside of the portal, there are a couple of things that you need to be aware of. The first is Blind Hatred, which is literally a lazer of death. When it spawns it will track around the room dealing a ton of damage to anyone caught in it. You can tell which way the beam is going to go based off of the skull that appears at the very tip of the ability, and which way it is facing. Because there is constant damage in this fight, make use of Spiritwalker’s Grace to keep healing on the move. If you don’t have it off of cooldown, you can also tuck in a little bit closer to the boss to reduce the amount of moving you have to do. The only other thing to really be mindful of is Icy Fear. As the fight goes on, and the health of the Amalgam goes down, the AoE damage he does increases. Keep SLT, HTT and Ascendance ready for when things get really dicey towards the end. Other than that, it’s not a terrible fight. Just keep moving, and keep healing.Totem Talk: Restoration lends you advice on healing groups, DK tanks and heroics and mana concerns in today’s endgame — or take a break and look back at the rise of the resto shaman. Happy healing, and may your mana be plentiful!
WoW Archivist explores the secrets of World of Warcraft’s past. What did the game look like years ago? Who is etched into WoW’s history? What secrets does the game still hold?Back in June, Ghostcrawler identified “ability bloat” as a major issue that he’d like to address in WoW moving forward. GC later confirmed Blizzard’s intention to cull spells, but admitted “there will be many tears.” Since the tweet, WoW Insider and many others have speculated about which spells will disappear forever and which will remain.While I agree that bloat is a problem, it’s not the first time that Blizzard has looked at reducing our endless action bars to more manageable proportions. Many beloved spells have already vanished, along with many strange and pointless ones, too. Let’s look back at some of these spells from bygone days.ShamanMost missed: Cleansing TotemIn Wrath, the original Poison Cleansing Totem and Disease Cleansing Totem merged to become Cleansing Totem. It attempted to cleanse a debuff of each type every three seconds. Shamans loved this “fire and forget” method of cleansing, but Blizzard killed the spell because they wanted removing debuffs to require the active attention of a player.Least missed: Windwall TotemThis totem had a cool name, but the narrowest possible application. It reduced damage from ranged attacks. Only attacks made by bow/gun-type weapons and thrown weapons counted — not spells. Because wind affects bullets but not fireballs?Weirdest: Sentry TotemLong mocked as “Screenshot Totem,” Sentry Totem allowed the shaman to switch camera views to it to keep an eye on a distant location. It had some strategic applications in battlegrounds, but given that it took up the air totem slot, few shamans used it. The totem did, in fact, help players to get great screenshots of boss kills, though. Never forget! WarlockMost missed: Curse of DoomWarlock spells with “doom” in their name seem to be unlucky. I can’t imagine why… First, Blizzard took away the hilarious “kill a random participant” moment during the original Ritual of Doom. Then they redesigned (but really, replaced) Curse of Doom. It became Bane of Doom and then simply Doom, both more or less normal DoTs with a chance to summon demons. The original spell was unique: a 60-second debuff that did precisely nothing for 59 seconds. At the last tick, the target would take a massive amount of damage. The curse also had a chance to summon a Doomguard at the end of its duration. The Doomguard was not your friend — he’d attack you unless you Enslaved him. Many warlocks enjoyed timing the original Curse of Doom to damage a boss during strategically vulnerable phases.Least missed: Create Spellstone/Create FirestoneWarlocks love rocks: Soulstones, Healthstones and, originally, Spellstones and Firestones. The latter two items, once conjured, had to be equipped in the offhand. Firestone provided a buff to fire damage, and the Spellstone could be consumed to absorb spell damage. The stones couldn’t be equipped if you had a stave, so Blizzard eventually allowed them to be placed in the wand slot instead. They couldn’t compete with wand stats, however, and they saw little use. Later, they became consumable items that you didn’t have to equip, similar to Wizard Oil. Eventually Blizzard gave up on the concept and cut them.Weirdest: Detect InvisibilityHey, now I can see stealthed mobs and players! That’s what most warlocks thought when they learned this spell. Detect Invis did no such thing. Stealthed, as it turns out, does not invisible. Only a handful of mobs in the game had invisibility — most creepily, ghosts in the Ruins of Lordaeron. In PvP, you could see an invisible mage, but the mage could then also see you. Detect Invis, while cute, was largely useless. (Actually, felhunters had an ability called Paranoia that did help you detect stealthed units, but it too was removed.)PaladinMost missed: Divine InterventionAs old-school paladins will tell you, the iconic DI just felt great to use. You gave up your life to shield another member of your group. What’s more paladin than that? You could help the raid survive for those few extra seconds to down a boss, or save a rezzer to prevent a long runback after a wipe. Unfortunately, the spell caused too many boss exploits and bugs, and Blizzard had to nix it.Least missed: Seal of CommandDubbed “Seal of Casino” during vanilla, the original version of Seal of Command gave you a chance for extra strikes on each melee hit. Paladin damage was so pathetic while leveling, and players had so few buttons to hit, that most of combat was spent hoping that Command would proc. When it did, it dealt massive damage. When it didn’t, you were bored out of your mind. It’s possible that no spell in the game has been redesigned as many times as SoC. It became a flat holy damage bonus on attack, and then evolved into the “cleave seal” halfway through Wrath. In Cataclysm it became a passive talent, and then in Mists it made a comeback as a true seal again. It’s now so long removed from its random proc form that it’s a different spell entirely.Weirdest: Sanctity AuraThis retribution talent originally buffed the holy damage — and only holy damage — of everyone in your party. Given that no other classes bothered using holy spells to deal damage back in vanilla, this was basically an aura for prot and ret pallies only. During Burning Crusade, when paladin tanking became more prevalent, the aura was marginally useful. Over time Blizzard supported the ability with new talents, but no one really missed Sanctity when it disappeared at the beginning of Wrath.HunterMost missed: Eyes of the BeastIn Molten Core, Eyes of the Beast wasn’t just for screwing around. Controlling your pet directly was the best way to pull the pathing Baron Geddon out of a roomful of trash (and another boss!) into Garr’s area, where he could be fought in safety. Many pets made honorable sacrifices in the name of Tier 1 shoulders in those days. Part of the hunter love for this spell comes from the famous Baron pull, but also from the spell’s quirkier uses, such as sending a high level pet into a low-level town to gank very confused people.Least missed: LacerateA remnant of the abandoned “melee hunter” concept in the survival tree, Lacerate was a melee strike that caused a weak bleed debuff. No one spec’ed into it, let alone used it.Weirdest: Scorpid StingThe original version reduced strength and agility and was rarely used — partly because hunters just couldn’t afford the mana. A revamped incarnation reduced the enemy’s chance to hit by 3%. This was an improvement, but it was still difficult for mana-starved hunters to work it in. Regardless, the ability always felt more like a rogue’s poison or a warlock’s curse more than something a hunter should do.MageMost missed: Amplify Magic/Dampen MagicAmplify increased all spell damage and healing taken, while Dampen did the opposite. Sure, it sucked to cast this on every single person in the raid before a pull, but many mages have fond memories of strategically using these spells to down bosses. Raids used Amplify in particular with great success against bosses who only dealt physical damage, such as Kurinnaxx, Gruul, and Deathbringer Saurfang. Dampen came in handy against magic-heavy encounters such as Twin Val’kyr. Unlike almost every other buff in WoW, Blizzard never implemented raid-wide versions of these spells, and they finally got the axe in Cataclysm.Least missed: Detect MagicIt’s strange but true: during classic WoW, you couldn’t see the active buffs on an enemy mob or player. Only mages could do so using Detect Magic. The game is better off now that everyone can see the buffs.Weirdest: Khadgar’s UnlockingIn beta, mages could unlock chests and doors just like a rogue, except they didn’t have to grind out lockpicking in order to do so. Higher ranks unlocked more difficult locks. The spell also required a Tiny Key reagent to cast. The ability never made it to live, but some beta mages still miss it.DruidMost missed: ThornsThorns reflected damage to attackers when they hit you. It was never the most powerful buff, but many tanks in classic WoW were grateful for any bit of threat generation they could get their hands on, especially when it hit multiple targets. Blizzard eventually turned Thorns into more of a cooldown spell than a buff, and then removed it in Mists. Now that threat generation is so much easier, the time of Thorns may have passed, but it remains an iconic druid spell. I’d love to see Blizzard give us a revamped version of it someday, with appropriately thorny textures this time.Least missed: CowerThis spell reduced feral druid’s threat by 10%. It was necessary through most of WoW when tank threat was more difficult to generate, but has no purpose today.Weirdest: Insect SwarmPlayers loved the concept of Insect Swarm: summoning a bunch of bugs to harass the enemy. Originally, IS both dealt damage over time and reduced an enemy’s chance to hit with melee and ranged attacks. The effects matched the panic of a sudden bee attack, but IS stood out because spells usually give a debuff or a DoT, but not both. The hit debuff was eventually removed. When Blizzard instituted the eclipse mechanic, Insect Swarm didn’t really scream “sun magic,” so Sunfire replaced it.WarriorMost missed: Challenging ShoutSo many boss strats in previous expansions relied on this AOE taunt. Maybe that’s why Blizzard decided that CS and all its AOE brethren had to go in Mists. It was a warrior’s favorite panic button when dozens of mobs ran screaming at your group. Healers everywhere are a little less safe now that Challenging Shout is no longer with us.Least missed: RendThis DoT was never beloved. It began its life with pathetic damage, useful for little other than keeping a target from reentering stealth. Rend became more relevant later with some talent-based buffs, but few are sad that it’s gone. Warriors now have other ways to bleed targets that don’t require an extra button press.Weirdest: Mocking BlowDespite the fact that “mocking” was in the name, you could use this taunt while silenced. Was it a body language thing? We may never know. For two expansions, you couldn’t use this taunt in defensive stance, a.k.a. the only stance you wanted to be in while taunting 95% of the time. That oddity changed in Wrath, but Blizzard put a stop to the mockery in 2010.PriestMost missed: Divine SpiritDuring classic, Divine Spirit and its multiple player version, Prayer of Spirit, were the biggest reason to spec disc. One disc priest in a raid could dramatically improve the mana situation for all of your casters with this spirit buff. Now that spirit also grants hit, Blizzard didn’t want people to worry about reconciling spell hit on gear with buffs, so it’s understandable that the spell is gone. But many priests remember that awesome blue and yellow icon with great fondness.Least missed: Mind SootheThis little-used spell decreased the distance at which a single humanoid or dragonkin mob would aggro you. With it, you could sometimes skip some mobs while trying to get to a quest item, or skate past a pull or two in dungeons. I remember it coming in handy during Dire Maul tribute runs. Lorewise, it fit the priest toolkit well, but it was never exactly a staple.Weirdest: StarshardsIt sounded and acted like a balance druid spell: a DoT that dealt arcane damage in the form of falling stars. Only night elf priests had access to it. While the ability made sense for a night elf, nothing about it said “priest.” Blizzard axed it during the Great Priest Racial Revamp of 2008.RogueMost missed: RiposteRiposte could only be used after parrying an opponent’s attack, so it was used far more often in PvP than PvE (though occasionally it found a use when a rogue was called on to evasion tank). Once triggered, this Combat talent hit for 150% damage and debuffed the victim with a 20% slower melee attack speed for 30 seconds. It also granted a combo point to boot. Riposte devastated a melee player’s ability to deal damage, and for that reason Blizzard probably decided it was too powerful.Least missed: Ghostly StrikeGhostly Strike, despite its large energy cost and low damage, was still valued for its dodge buff. It’s a testament to rogues that the least missed ability is still valued by some. The original spell dealt damage to you when you used it, though, and no one misses that version.Weirdest: Detect TrapsRogues hardly ever needed the extremely situational Detect Traps outside of PvP’ing against a hunter or that first room in Icecrown Citadel. As the only self-buff rogues could cast (outside of poisons), the ability was nonetheless cherished. The animation for the spell inspired its nickname, Swirly Ball. In patch 1.11, the spell became a passive effect, and Swirly Ball was no more. Fierce demand for the return of Swirly Ball led to the Glyph of Detection in Mists, but the “cast” is now purely cosmetic.Death knightMost missed: Unbreakable ArmorOne of the best personal cooldowns of all time, UA gave a solid bonus to both strength and armor once a minute. It also had one of the most badass spell names. Every DK spec had both a tanking and a DPS aspect in Wrath, so Blizzard needed spells that worked for both. UA certainly filled that niche — perhaps too well. It only lasted for one expansion.Least missed: Hungering ColdWhile great in PvP, HC made for pretty terrible crowd control in PvE. It was so good in PvP that Blizzard gave it a cast time, making it that much worse in PvE. Some people still miss the original HC, but DKs have lost so many awesome spells that it’s hard to find one that isn’t mourned in some fashion.Weirdest: Shadow of DeathThis short-lived talent allowed a DK to rez himself as a ghoul after death. It wasn’t very powerful, but it was unique, fun and made you truly feel like the master of death. Blizzard got rid of it one patch after it went live. The original Raise Ally could also rez a fellow player as a ghoul, but Blizzard changed it to a real battle rez in Cataclysm.Monks are too new, and this column is already too long, so I’m skipping them this time around. What spells do you miss? Tell us below! After months of surveying, WoW Archivist has been dug back up! Discover lore and artifacts of WoW’s past, including the Corrupted Blood plague, the Scepter of the Shifting Sands, and the mysterious Emerald Dream.
iOS 7, it’s fun to look at some of those little, subtler things that have been added. Here are a few quick examples.Although it may not be a big deal to many people, I really appreciate that the image on the lock screen is now full-screen and not placed between black borders.The Clock app icon now shows real time, complete with a moving second hand, rather than a fixed time as it did in all previous iOS versions. Unfortunately, Apple went in the other direction with Weather’s icon: the current fixed temperature has been replaced with an image of a sun and clouds.The Compass app also has some nice changes. The flat redesign is appealing, and you can swipe the compass screen to get a built-in level. It’s great for straightening pictures on the wall! Gallery: iOS7 subtle changes | 2 Photos 2 +1 Folders have greater capacity now. Under iOS 6, you could place 16 apps in a folder. With iOS 7, I could place all the apps on my phone in one folder, although that would be a terrible idea. iOS 7 lets you have nine apps per page and 14 pages in a folder — that’s 126 apps in each folder. You can’t, however, have folders inside folders (unless you count Newsstand as a folder).Also subtle — but helpful — is the little blue dot next to an app name if the app has never been opened. It’s a handy reminder if you download apps and then forget to check them out.Finally, here is a really subtle change. When you lock the phone, or unlock it, the screen quickly fades in and out. It’s no longer an instant black screen or an appearance of the home screen; instead there’s a polished transition between the two.There are a lot of other nice features you’ll discover as you use iOS 7. It’s a big change from what has come before and some of the little, less dramatic changes are not earth-shaking, but make using the new iOS a really satisfying experience.
iPhone 5s, it’s taking some time to detail the camera, which, as you’d expect, has been upgraded for 2013. The new module includes a five-element, Apple-designed lens with f/2.2 aperture and — this is important — a 15 percent larger active sensor area to help cut down on noise. Also, as rumored, Apple is adding high-speed, 120fps video recording so you can make slow-motion videos (in 720p only, it looks like). One rumor that wasn’t true: the one about optical image stabilization. Yes, Apple says there’s image stabilization here, but it appears to be just the digital kind. Hope we haven’t disappointed you too much. Additionally, the camera allows for burst shooting at up to 10 frames per second — just make sure you’re holding down the shutter button. Wrapping up, other features include autofocus matrix metering, with the ability to let the camera automatically pick the sharpest shot. There’s also automatic exposure adjustment in panorama mode and a new flash called True Tone. Marketing speak aside, the flash is comprised of 1,000 unique variations in flash tone to reduce clashing color temperatures. Curiously, despite going into good detail about the camera, Apple didn’t mention the resolution of the camera — normally a headline spec — so we’re wondering if it’s still capped at eight megapixels. (We’re going to go with yes.) If we hear anything else, we’ll update this post, but for now, enjoy our liveblog, and get ready for us to revisit these camera tweaks in our eventual review.Update: Now that Apple’s posted the complete spec list for the iPhone 5s, we’ve been able to confirm this is indeed an 8-megapixel camera.
Unless you’ve been living under a rock for the past couple years, odds are you’ve seen one of Nicholas Woodman’s little cube cameras strapped to someone’s chest or stuck to a car. Today at TechCrunch Disrupt 2013, the GoPro CEO was asked if he’d be interested in moving beyond the cube and mount form factor and into something more svelte, Glass-like, even. While he found value in Google Glass’ ability to shoot first-person video, Woodman isn’t so keen on such a device due to its limited use case (it can really only be worn on your face). “The Google Glass form factor doesn’t provide the versatility that has been so key to GoPro’s success,” he said, before going on to extol the virtues of having a camera that can be mounted on your chest, your car or pretty much anywhere. Essentially, he sees the fact that GoPro can provide any point of view for video as a key selling point for his cameras.Instead, Woodman sees Glass (or other such wearables) as an excellent way for folks to interact with GoPro cameras. He pointed out the camera line’s functionality with current smartphones — using a handset as a remote control, or previewing and sharing footage, noting that wearables could provide similar features, only in hands-free fashion. So, we won’t see any new GoPro models meant solely for wearing, but you can bet we’ll be seeing a GoPro Glass app at some point.
“While out wandering on my tauren warrior, RP walking and playing Bluffwatcher [editor’s note: I did not know that roleplaying a Bluffwatcher is even a thing], I noticed a rather clandestine meeting between a Bluff Runner and a Bluffwatcher of the female persuasion on the path between the lowest and highest bluffs,” writes submitter Bahunada of Revolution on Wyrmrest Accord (US-H). “It was a nice, rainy night in Thunder Bluff, and the perfect romantic setting for this sweet meeting. It looks like love can blossom anywhere, even in times of war. I only wish I had a romantic picnic basket for the pair!” They seem pretty disinterested to me, Bahunada. Maybe the Bluff Runner is a steer rather than a bull? Gallery: Around Azeroth 3 | 796 Photos 796 +792 Want to see your own screenshot here? Send it to email@example.com. We strongly prefer full-sized pictures with no UI or names showing. Include “Azeroth” in the subject line to ensure your submission dodges email spam filters; if you’d like to be credited, also include your name, guild and realm.
A lot of sports fans are going to be, in the words of Duck Dynasty’s Phil Robertson, “Happy, happy, happy” this fall. That’s because a number of stadiums are installing WiFi networks that make toting the iPad to a football game a great way to access the second screen that fans enjoy at home.ZDNet’s Jason O’Grady attended the Philadelphia Eagles home opener at Lincoln Financial Field last weekend and was delighted to find a free WiFi network that can fulfill the bandwidth requirements of 45,000 simultaneous users (the stadium holds 69,000 fans). A dozen NFL stadiums are currently outfitted with WiFi, although NFL Commissioner Roger Goodell wants all stadiums to be equipped so that fans can use their smartphones and tablets for fantasy football and social networking.According to a press release sent out by the Eagles last week, here’s what fans can do with their iPads and the free Eagles iPad app:Fans will have the ability to stream the popular NFL Red Zone Channel live through the app, allowing them to watch action from around the league.Live camera view of the player tunnel prior to the game, which will give fans a unique glimpse of the players pumping each other up right before they run onto the field.Live stream of the video board, allowing the user to get a better view of the replays that are displayed on the big screen.A dynamic stats channel that provides fans with updates from the Eagles game, as well as information and statistics from around the NFL.Social media hub, which will make it easy to log on to various popular social platforms including Facebook, Twitter and others without having to leave the Eagles app.Many of the original features remain, including news, game previews, video clips, photo galleries, fantasy stats, rosters, depth charts, bios, stadium information and much more.Some Major League Baseball parks have also made free WiFi available for fans, including four of the five teams in the NL West — San Francisco, Los Angeles, San Diego and Arizona. My favorite ballpark, Denver’s Coors Field, doesn’t provide WiFi — between that and the Rockies’ season record, it’s been a lousy year for baseball.
last year’s event. The Lenovo-designed Vodafone Smart Tab III comes in two flavors, a 1280 x 800 10-inch model and a 1024 x 600 seven-inch version. Both devices are running Android 4.2.2, with promised upgrades to Kit Kat when the time comes. The models we saw here in Berlin were also running Bild, a skin that aims to make app discovery easier from within the OS itself, thanks in part to its clustering together titles in categories like Social and Travel — of course, that all makes things a bit tougher to find the first time you boot things up. We did manage to locate the settings panel eventually, though.There’s a 1.2GHz processor inside of both, along with 1GB of RAM and 16GB of built-in storage, which is expandable via a microSD slot. Both slates also feature front and rear facing cameras, the latter of which clocks in at five megapixels. Both are pretty solidly designed, with fairly slim profiles. The seven-incher has a front-facing speaker grille and the 10-inch version has two on the top of its textured backing. Also, in spite of Lenovo’s input, the company hasn’t branded either device at all. Instead, there’s a single Vodafone logo smack dab in the center of both tablets’ backs. Follow all of our IFA 2013 coverage by heading to our event hub! Both devices are destined for Vodafone Germany later this month. More info can be found in the Source link below.
It’s a tough time for BlackBerry. On the heels of its recent financial problems, the company’s long-delayed BBM messaging program looked like a bright spot. It finally seemed like it was going to be released on September 22 and, for a brief moment, it was. But disaster struck when an Android BBM .apk was leaked, creating security and server issues. The app was pulled from the iOS and Android stores and remains unavailable. But BlackBerry promises that BBM is still coming. This morning, they tweeted the following from the app’s official Twitter page:Still 100% committed to bringing #BBM to Android and iPhone. Sign up at http://t.co/mr8J7pUDAT to know when #BBM4All- BBM (@BBM) September 30, 2013As of press time, we have no information on when exactly BBM will finally be made available. Users who were able to download the iOS version last week will be able to continue using it in the meantime, while the Android version has been disabled.For those of you waiting with bated breath for BBM, here’s a list of what you can look forward to with the iOS app once it launches:Instant Chat:• Immediately know when your messages have been delivered (D’s) and read (R’s)• Know when contacts are responding to your message• Say it with a variety of emoticons for every mood and emotion.Chat and Share with many at once:• Groups – Create or join a group and chat, share pictures lists, and appointments with the whole group. You can even be in a group with people who aren’t part of your BBM contact list.• Multi-chat – Invite multiple contacts to participate in a chat together.• Broadcast – Send a message to multiple BBM contacts at one time.There’s more to share with BBM:• Share voice notes• Share photos• Share URLsPersonalize your Profile and keep it fresh:• Choose a different profile picture and update your personal status whenever you want, in an instant – so your profile will always reflect the way that you feel.• Profile pictures (avatars) can be updated using images, pictures or even animated pictures (GIFs).Stay in control:• With 2-way opt-in, you have control over who messages you.• Invites via PIN/QR mean that there is no need to share e-mail or phone number if you prefer not to, which provides control over how you are contacted.Coming Soon: BBM Channels, BBM Voice & BBM Video.
There are a few styles of gaming that we just don’t see much of anymore, and point-and-click adventure games has been one of those. The good news is that compared to other older styles like text-based or email-gaming, point-and-click adventuring is making a comeback. Thanks to the mobile market and its resurrected titles like Broken Sword and amazing newer games like The Walking Dead, adventure-lovers have much to do. Personally, I find adventure gaming to be a thrilling experience because they generally allow a player to use her brain more than her reflexes, and the experiences are usually quite beautiful too.Memoria is Daedalic Entertainment’s latest adventure game set in The Dark Eye universe. It’s often described as “the German Dungeons and Dragons.” I’m not sure that the description gives either IP full credit, but The Dark Eye is one interesting universe.As usual, though, my mind wondered how the game could be worked into a multiplayer version. A massively multiplayer version. I’ve asked the same question of other games before, so let’s look at how Memoria might make a killer MMO! Let me explain how the game works graphically; how it works is not much different from several MMOs you probably know well. The graphics are “flat” or two-dimensional, and they make the player feel as if she is moving in and out of different paintings. This does not mean that the backgrounds have no depth to them; on the contrary, these environments are generally minimally animated and remain flat. It’s a classic, timeless sort of design that works the same now as it did years and years ago, which isn’t true of so many other styles of game.Glitch was a fantastic example of a game that worked completely and openly like an MMO while hosting a world that was completely flat. It would be safe to say that Tiny Speck, the developer of Glitch, intentionally used the flatness to its advantage, even working it to appear more like an animated comic book or cartoon. We knew the world wasn’t three-dimensional, but we didn’t care. If only more players had appreciated it!Dragon Eternity and Legacy of the Dragons both use a similar flat artstyle, even going so far as to create “scenes” that players move through, scenes that are literally surrounded by a frame as though they are a giant piece of artwork. Players can zoom in and out of the art, and combat is pitched in a side-by-side battle, almost like two pieces of art out for each other’s destruction.There are so many other “flat” MMOs, titles like Mirimagia, Grepolis, The West, Artix Entertainment’s massive selection, Castle Empire, Dragons of Atlantis, countless MMORTS games, Club Penguin …I haven’t even began to hit the Ds! Even when we leave out all of the incredible text-based MMOs and games that feature text and some flat artwork (like crosses between MUDs and two-dimensional games), we wind up with a very robust list of MMOs that use very basic, but often very beautiful, graphics.Needless to say, this is not a genre of twitch-based action. Sure, there are very exciting moments in a game like Memoria, but much of the gameplay is based on character development, driving the story forward through a series of choices and puzzles. The puzzles are often very challenging but never impossible, and Memoria does puzzles amazingly well. I am reminded of many puzzle-based MMOs, like Puzzle Pirates, and how they use puzzling or minigames as a valid part of the MMO experience. Free Realms utilizes minigames to help players level up particular jobs, and even hardcore games like Age of Wushu feature puzzles and minigames that represent working as a chef, for example. Many players could interact even during a puzzle in order to help each other solve it. In my fantasy Memoria MMO, players would walk around the scene together, unlocking different clues and discussing the possible solution. I imagine that each puzzle might need to be instanced in order to prevent griefers who live for spoiling a game, but these instanced puzzles could be considered a sort of raid or group content. Myst Online Uru Live provides a fantastic example of multiplayer puzzle quests; players can invite others into a puzzle that they can literally walk around in. I’ve had players give me clues while joining me in a puzzle, helping me to solve riddles and challenges that were seemingly insurmountable.So far, we have looked at graphics and multiplayer options, but I can also imagine how much fun it would be to have housing, mounts, or even a cash shop that provides cash to the development of the game. Glitch is another great example of animated, flat characters that could own and decorate their own homes. In our imagined game of Memoria Online, players could own homes that could be decorated like a virtual Colorforms set by placing different set pieces around the home. They could meet in the home to plan out a night’s activities or hook up with friends inside a more public tavern, one featuring Memoria’s haunting hand-drawn art and music.Mounts might be more fluff than anything, but in order to see how they might affect the player, we can look at War of Dragons again. If you are “on” a mount in that game, it simply shortens the time it takes before you can switch to the next “scene.” The time limit represents, in a brilliantly simple way, your character’s movement over the landscape. In Memoria Online, players could own fantastic-looking, animated mounts that help them move from area to area.The mounts or housing items — or even weapons and potions — could be sold in a cash shop just as in countless MMOs. I can even picture puzzle clues being sold individually or in packs of five. When a player gets stuck in a puzzle or needs a clue, using one of these items would unlock the secret or next step. Although Memoria the single-player game is a fixed price, the free-to-play MMO could offer a wide range of items that would make the player characters look cool while offering a few time-savers.I don’t know about you, but I would love to see a Memoria MMO. Why? Because playing with other people is amazing. We already have Drakensang Online, a browser-based dungeon-crawler that is set in the same IP, so perhaps we will see something more coming from Memoria, a game that has garnered so much praise in the press?Try the game. Even as an MMO fan, you will likely fall in love with its atmosphere, music, and story. I know I did, and I’m only a few hours in. Now imagine playing that game with a few friends… or hundreds of friends. I can only wish!Each week, Free for All brings you ideas, news, and reviews from the world of free-to-play, indie, and import games — a world that is often overlooked by gamers. Leave it to Beau Hindman to talk about the games you didn’t know you wanted! Have an idea for a subject or a killer new game that no one has heard of? Send it to firstname.lastname@example.org!
courtesy of USA Today.In detailing why iOS 7 does away with the skeuomorphism so favored by Steve Jobs and Scott Forstall, Jony Ive explains:When we sat down last November (to work on iOS 7), we understood that people had already become comfortable with touching glass, they didn’t need physical buttons, they understood the benefits,” says Ive. “So there was an incredible liberty in not having to reference the physical world so literally. We were trying to create an environment that was less specific. It got design out of the way.”On the same note, Craig Federighi explains that graphical improvements in mobile devices have somewhat negated the need for previous iOS mainstays like drop shadows.”This is the first post-Retina (display) UI (user interface), with amazing graphics processing thanks to tremendous GPU (graphics processing unit) power growth, so we had a different set of tools to bring to bear on the problem as compared to seven years ago (when the iPhone first launched),” he says. “Before, the shadowing effect we used was a great way to distract from the limitations of the display. But with a display that’s this precise, there’s nowhere to hide. So we wanted a clear typography.”Ive jumps in. “Yes, we wanted to defer to the content, and just get out of the way.”There’s a whole lot of interesting information in the interview, and seeing as how interviews with Apple executives are rather hard to come by given the secretive nature of the company, the USA Today piece is certainly worth reading in its entirety.
This week’s Super Joystiq Podcast thinks Call of Duty is the best Zelda game.Ready for some operating system talk? Ludwig, Richard, and Jess kick the show off with some iOS 7 gripes, and thoughts on Valve’s forthcoming SteamOS. On to the games, Jess hits Papers, Please, Luddy talks Shadow Warrior, and Richard covers The Legend of Zelda: The Wind Waker HD. All that, some user questions, and a discussion of the crew’s favorite Zelda games.Is Dark Souls a Zelda-style game? Discuss.Listen to the Super Joystiq Podcast:Subscribe to the Super Joystiq Podcast in iTunesAdd the Super Joystiq Podcast feed to your RSS aggregatorDownload the MP3 directlyPodcast timestamps and relevant links are available after the break. Listen to the MP3 Show BreakdownHosts: Ludwig (@LudwigK), Richard (@TheRichardM), Jess (@Jess Conditt)00:00:00 // Intro00:02:38 // iOS 700:05:32 // SteamOS00:18:48 // Wikipad00:24:00 // Papers, Please00:30:51 // Shadow Warrior00:42:42 // The Legend of Zelda: The Wind Waker HD01:04:18 // Listener questions01:18:50 // Favorite Zeldas (and dogs)01:33:27 // Closer and giveawayCreditsTheme Music: Satsuma Audio and Whitaker Blackall – “A Basstastic Undertaking”Segment Bumpers: Go Cart, Blown Away, Rocket – Kevin MacLeod (incompetech.com)Social MediaPodcast Twitter: @JoystiqPodcast – Have a question? Use the hashtag #QJoystiqWebsite Twitter: @JoystiqFacebook: Joystiq Facebook PageSubscribe to Joystiq’s YouTube ChannelFollow Joystiq on Twitch.tv for game streams and giveawaysBreaking News and FeaturesSteamOS streams from computer to a big screen using LinuxSteam Box exists, will come in a variety of Steam Machines in 2014Deja Review: The Legend of Zelda: The Wind Waker HDPodcast ProductionJonathan Downin (@jonathandownin)
the OUYA, might’ve only cost you $100, but that doesn’t mean it’s not getting treated to some post-launch updating like all your other game consoles. The next update brings the long-promised external storage functionality, albeit in closed beta form (sign up right here). That expands the console’s puny 8GB of internal storage to, well, whatever you’d like. With games mostly coming in well below even 100MB though, you’re probably not getting too close to the limit just yet (we aren’t, anyway).Beyond the storage beta, OUYA game pages are now able to embed video as well as screenshots. That means users have yet one more way to find out what a game plays like before jumping in — something we’d suggest as many users as possible take advantage of before spending too much time playing less-than-delightful Android ports. The update, dubbed “Ogopogo,” launches today; head below the break for the full list of additions, changes, and fixes. Full Release notes (10/08/2013):External Storage will enter Closed Beta next week! Interested in participating? Apply here:https://docs.google.com/forms/d/1jIMULlQuv4BZ1MjWNdZ4mX_R2fyeL3VaMRqGHWMfm34/viewformAdded the ability to display video (for game trailers and footage) in the game details page. Developers can now upload videos to Vimeo and submit a link to show that video on their game’s page. If a video exists, it will display in the first screenshot slot.Added the ability to download a game without entering its game details page. Just press the U button while highlighting a game’s tile to download.Fixed HDMI wakeup issue. If your TV was mysteriously waking up your OUYA, it should no longer do that after this update.Added “forgot password” option to the existing user sign-in screen. Now you’ll actually know where to go, if you can’t remember your password.We’ve changed “Download” to “Free Download” to make it clear that everything is free to try. Not everyone knew that they wouldn’t be charged for a download, so now it’s crystal clear. It’s free to try ALL THE THINGS.Enlarging a screenshot (or video) now goes full screen (instead of just bigger).We now highlight the search substring when doing a search so it’s much more clear why you are getting each result. We’ve also moved game titles that start with your search to the top of the list. It’s way better.Improved performance (speed and smoothness) in PLAY with lots of installed games.Added a pop up message upon starting the console to remind users how to connect a controller.Changed sorting of buried and installed tiles in DISCOVER. It used to be Uninstalled, followed by Installed and Buried (mixed together). Now it’s Uninstalled, followed by Installed, followed by Buried.Devs: When uploading apks, it’s now more clear that you can use your previously published apk if you just want to edit text or screenshots…. or VIDEO =)Devs: you can now hide or change the mouse cursor in your games and apps. For more info see the ODK Controllers document.Added Terms of Service to the console. Yup, it’s annoying to click through, but it makes the legal types happier. Think of the lawyers.In case you missed it, multiple currency support is now turned on! If you want to switch your wallet currency, there’s more info here:https://ouya.zendesk.com/entries/26777317-How-can-I-change-the-currency-of-my-OUYA-wallet-A bunch of other small bug fixes and optimizations.